When setting up the parameters for the strade module in Landbuilder a path to this type of file needs to be defined via the parameter LibraryFile.By default the Strade_lib.cfg can be found in P:\tools\LandBuilder\libraries\ Strade_lib.cfgBut you can use your own version of this file and locate it (...
Answer provided 14 Nov 2014: Q: On the heightmap of that terrain I can see a lot of blue areas which means that these areas are below sea level. This is probably right because we have some regions that are below sea level. When I finalize the terrain and pack it I see that all those areas are...
Missing elevation data (black areas) within a mapframe area gets filled with default 10m height once you hit "Rebuild terrain" in Mapframe properties -> Processing tab. You can check it by placing the mouse cursor over that location where there's no elevation data in your source heightmap and...
Using VBS3 3.5, OnPlacePlacer was extremely slow in processing an object.  The issue causing the problems is that the LB process was invoked for every point, while previous it was invoked only once for the layer previously. The new binding option for binding generated objects to the corresponding...
Command CreateSoundSource does not play CfgSFX defined sounds in VBS3, where in VBS2 the command worked. This is because in VBS2 scripting represented config entries as string but VBS3 actually represents them as special data type and the command createSoundSource only supports strings and not the...
Command createCrater does not show particle effects There is a problem in the configuration of the Sabot particle effect. 
When editing a control, there is no indication of which control you are editing. The title with action name was there in VBS2 1.x but was somehow lost from VBS3 UI.  
Place a player unit ·Hit preview ·In the RTE place some road objects ·Select those objects and turn them around or move them ·Ghost road objects appear underneath where the road was initially placed, they cannot be selected, edited or deleted  
Object animations are sometimes not displayed at the multichannel scene Solution: Fixed turret movement on view clients for all moving turrets (only player turrets on view server moving before).  
Cause -  You downloaded something that you are not entitled to. Or you have downloaded the wrong key type of this product. (I.E. YYMEA Instead of MTOOG)   Solution -  Double check your key type by looking on the side of the Key for the five letters. Download the product with that key type listed. *...