VBS does not impose any restrictions on launching multiple concurrent instances on the same computer beyond the restriction of available licenses. This can allow for configurations with significant performance problems. While it may be convenient in development and testing to consolidate multiple...
Beginning with VBS3 Developer Suite version 3.8.1 B10, all 32bit executibles and libraries have been removed from the Developer Suite package. The primary impact to users is that the tools from 3.8.1 B10 and forward will only be able to pack (export/compile) content for VBS3 build 3.2 and newer. 64...
When using structures in the 'Structures - Prison' or 'Structures - Caucasus' categories (or anything on the 'Prison' terrain) to demonstrate entry breaching, the doors must first be locked before the ram, master-key or kicking methods of entry can be used. To lock the doors, the command 'b1...
In order to record which unit killed another, the Killed Event Handler (https://resources.bisimulations.com/wiki/Category:VBS:_Event_Handlers#Ki...) can be used. The code  this addEventHandler ["Killed", {...
When using setWeaponDirection (https://resources.bisimulations.com/wiki/setWeaponDirection) to change the azimuth/elevation of a turret, you must ensure that you enable turret stabilisation when you use the disableGunnerInput...
If you have created a variable on one machine and need another machine to be able to read its contents, publicVariable (https://resources.bisimulations.com/wiki/publicVariable) can be used.  Note: This function broadcasts the...
How to disable the fog within VBS? ALL VBS3 Versions   In order to disable the Fog within VBS you will have firstly to run the setFog command: "0 setFog 0" (Using this command you will still be able to see some Fog, indeed you won't be able to disable all the Fog within VBS). In order to improve...
It is not possible to record audio from a particular radio stream.
If using a viewclient to look at a vehicle from an external view (i.e. an attached camera rather than looking through the drivers' eyes), vehicles can appear to jitter or warp when viewed over a network connection. This is caused by the various effects of network traffic and can only be partially...