What is the BISim Academic Program?

 

Higher education plays a key role in nurturing the next generation of computer game developers and in conducting research in games and simulation. In recognition, Bohemia Interactive Simulations (BISim) provides VBS software for VBS-based academic research projects, a channel for internships and employment at BISim, and an industry face to academic projects. Our dedicated Academic Liaison ensures that academia have a day-to-day contact across the globe with BISim.

 

What is VBS?

 

Virtual Battlespace (VBS) is PC-based simulation software that has its origins in the first-person battlefield simulation game Operation Flashpoint, released by Prague-based Bohemia Interactive Studio in 2001. VBS is built on the game’s large-scale terrain and user-generated content with features required for training including user-definable mission scenarios and an after-action review. Responding to customer requirements, our software has since been continuously updated with VBS1 released in 2002, VBS2 in 2007, and VBS3 in 2014.

Over the last 10 years, BISim’s VBS series has become a standard for multi-player simulation software for desktop tactical training, mission rehearsal, and experimentation. Versions of the VBS series are employed across the world supporting the joint, air, land and maritime domains, for both military and civilian customers. VBS includes a comprehensive library of terrain and 3D objects and can interoperate with other simulations and hardware through open interface standards. In 2013, the U.S. Army selected VBS3 as its “flagship product” for its Games for Training program.

 

BISim Challenges

 

BISim is keen for academia to explore and exploit its software in two ways, focused studies and exploratory studies. Focused studies address specific technology issues that BISim faces and include but are not limited to the following:

  • Artificial Intelligence – People, Crowds and Individuals
  • Artificial Intelligence - Things
  • Physics – Ballistics, Fluids, Collisions, Flight Modelling, Shock Modelling
  • Large Scale Terrain
  • Visualisation and Sound
  • Computational Efficiency
  • Hardware/Software Interoperability
  • The Control and Ease of Use of Simulation
  • Mobile – use of simulation across multiple devices
  • Linking VBS to the Physical World; Human Interfaces, Sensors, etc.

Exploratory studies are aimed at extending the use of VBS for new domains and applications, particularly non-military:

  • Blue Light
  • Health and Care
  • General Training and Education
  • Engineering
  • Heritage Projects

Also relevant are studies that have examined issues related to learning and technology using VBS, including the study of physiological metrics related to desktop training simulation, language learning, training transfer, situational awareness, and team training.

 

Visit Our Marketplace Support for VBS3

 

Under the academic program, BISim will provide qualifying higher education institutions with the latest VBS software together with limited technical support at no charge (Please note that there is a fee for dongles which can be for single-, 10-, 50-, and 250-user licenses). A dedicated academic liaison provides a direct link into BISim, communicating the latest industry news and customer challenges, and providing an industry face for student projects and academic research.

 

Contact

 

For more information, please contact the BISim Academic Liaison Andy Fawkes or Academic Technical Support.

 

VBS Academic Research

 

  Johnson, L. (2014). Using Virtual Role-Play to Prepare for Cross-Cultural Communication. Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics AFHE 2014. Krakow, Poland.

  Whitney, S.J., & Fidock, J. (2013). Simulation-based organizational learning in the Australian Army. SimTecT 2013 Proceedings. 37-42.

  Templeman, J., & Denbrook, P. (2012). Enhancing Realism in Desktop Interfaces for Dismounted Infantry Simulation. Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC).

  Evertsz, R., Pedrotti, M., Busetta, P., & Acar, H. (2009). Populating VBS2 with Realistic Virtual Actors. Proceedings of the 18th Conference on Behavior Representation in Modeling and Simulation. Sundance, UT.

  Knutzon, J.S., Walter, B.E., Sannier, A.V., & Oliver, J.H. (2004). An Immersive Approach to Command and Control. Journal of Battlefield Technology.