Blogs

Blogs

03
Nov

BISim at I/ITSEC 2021: VBS4 – The Next Generation of U.S. Army Collective Virtual Training

Visit BISim’s booth 1071 to see mixed reality demonstrations of VBS4, our next generation whole-earth virtual and constructive desktop trainer and simulation host. You’ll also see VBS Blue IG, BISim’s high-performance, 3D whole-Earth image generator, in action. VBS4 and VBS Blue IG are part of BISim’s comprehensive, cutting-edge technology suite, allowing you to ...

19
May

Three Key Ways VBS4 Accelerates UAS Sensor Operator and Intelligence Analyst Training

By Nicholas Edwards, BISim Technical Project Lead Asia In 1794, the French Aerostatic Corps launched l’Entreprenant, a manned, tethered reconnaissance balloon high above the mass of troops gathering near the Belgian city of Charleroi. During the Battle of Fleurus, l’Entreprenant’s two-man crew of a captain and division commander stayed aloft for nine hours ...

01
Apr

“Watch and Shoot” – Why militaries use VBS in their virtual shooting

By Craig Turner, Business Development Director EMEA “I remember it well, so allow me to set the scene for you. It’s 5 a.m. on a grey and drizzly morning. We’re standing outside the Company armoury to collect our personal weapons, for what will be an awfully long day on the Ranges. It is ...

05
Mar

Reconfigure your Crew Training – Armor Case Study

By Rusty Orwin, Head of Sales UK & Ireland Modern armored fighting vehicles (AFVs) are highly complex to operate. The insides of these metal monsters are equipped with high-tech turret electronics, complex sensor systems, precision gun sights and periscopes, digital fire controls and active protection systems. The days of a tank just being ...

01
Mar

Empowering Everyday VBS4 Users with Easy-to-Use Terrain Tools

Many years after the widespread adoption of military simulation, defence forces worldwide are still grappling with a “terrain problem.” They have myriad terrain formats for myriad runtimes. GIS specialists are needed to help prepare data from ever-expanding sources to generate new digital terrains. And, the terrain creation process continues to be time consuming ...